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Follow on Google News | ![]() Metaverse Market is expected to grow USD 344.8 billion by 2027Augmented reality overlays sounds, visuals, and other sensory input in a real-world scenario to improve the user interactions and interface.
Furthermore, some other factors, such as the growing demand for online education and mass course academies like Udemy and Coursera, among others, continue to be a promising driver for major business opportunities in the Metaverse market, with a greater emphasis on the convergence of the digital and physical worlds across the Internet and the increasing demand for metaverse for the purchase of digital assets using cryptocurrencies. Over the forecasting period, such factors will amplify the metaverse market's growth. Request For Report Sample with Table of Contents: https://www.marketstatsville.com/ The global metaverse market has been segmented into component, platform, offerings, technology, application, end-users, and region. By component market is fragmented into hardware and software. By platform market is categorized into desktop and mobile. By offerings market is segmented into a virtual platform, asset marketplaces, avatars, and financial services. By application the market is bifurcated into gaming, online shopping, content creation, social media, conference, virtual runway shows, aircraft maintenance, and others. By end-users, the market is segmented into fashion, media & entertainment, education, aerospace & defense, and others. By region market is segmented into North America, Europe, Asia Pacific, South America, and the Middle East and Africa. Report Description: Major Players Major Players in the global metaverse market are Facebook, Inc., Nextech AR Solutions Corp., Tencent Holdings Ltd., Nvidia Corporation, Epic Games, Inc., ByteDance Ltd., Unity Technologies, Inc., Lilith Games, NetEase, Inc., Roblox Corporation, and Microsoft, and others. These players have been adopting various winning strategies to gain higher shares or retain leading positions globally. End
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