GWALIOR, India -
Jan. 2, 2023 -
PRLog -- The Global Virtual Goods Market generated revenue of around USD 67.5 billion in 2021 and is anticipated to grow a CAGR of over 20.2% during the forecast period from 2022 to 2028 to reach around USD 203.6 billion in 2028.This market's expansion is partly related to young people's increased interest in social gaming. The market is moving quickly forward due to the growing acceptance of free-to-play games among players and game creators. The global virtual goods market is bifurcated into Age, Gender and Geography. Based on gender, the market is categorized into male and female. The global market is segmented based on age: 13-25, 25-35, 35-45, and 45+. The market is segmented based on geography: North America, Europe, Asia Pacific, Latin America, and the Middle East and Africa. The global virtual goods market is bifurcated into Age and Gender and Geography.Based on gender, the market is categorized into male and female
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