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Follow on Google News | Esports market 2023 - 2027: challenges, trends and possibilitiesThe evolution of esports teams, investing in them, as well as the enlargement of the market for accessories, merchandise, statues, figurines and devices, are extended to all countries.
By: Fragstore Currently, the TOP 5 countries in which esports and merchandise are most developed are China, the USA, South Korea, Germany and the UK. According to forecasts by 2027, the global market for fighting games including the sale of games, merchandise and rights from various market players, will reach $1.8 billion compared to $1.3 billion in 2020, with an average annual growth rate of 7.42% during 2021–2027. The evolution of esports teams, investing in them, as well as the enlargement of the market for accessories, merchandise, statues, figurines and devices, are extended to all countries. More governments are developing and implementing a plan to support and invest in this industry which brings a fairly large profit and affects the development of the sector as a whole. After the lifting of restrictions related to Covid-19, more and more offline events and tournaments are returning in 2023. Team Spirit, NAVI, LDLC, Anonymo, KaiZi Gaming and others are expanding their horizons in such areas as CS:GO, Dota 2 (https://fragstore.com/? Most recently, major Champions Tour 2023 tournaments have started: LOCK//IN São Pau and IEM Katowice 2023, in which the teams are fighting for $500,000 and $1,000,000 respectively. Also, just recently, an interesting and exciting game Hogwarts Legacy was released, which captivated many Harry Potter fans and those who enjoy magical adventures. During your adventures in this game, you will learn spells, brew potions, grow plants and care for fantastic beasts. It's simple enough, you can choose your house, build relationships and learn new skills to become the witch or wizard you've always wanted to be. It is obvious that esports is better able to deal with the external problems associated with various challenges. In general, do not forget that eSports are full of diversity. It's not something robust which includes many variations and ways such as solo and teams, popular and niche, global and regional. In any case, esports is truly a unique phenomenon. End
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