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Follow on Google News | Is Edutainment Positively Effecting Our Learning?How will educational games, VR helmets, and video tutorials affect the way children learn? Read more about edutainment and how it's changing our traditional education curriculum!
By: Formaspace Today's Revolution in Edutainment Changes Everything, Or Does it? With the advent of high-quality educational games for the iPad (thank you Sesame Street, Disney, and Scholastic) immersive VR gaming helmets (thank you Oculus Rift), and video tutorials on practically any subject (thank you YouTube, Khan Academy, and Microsoft's Lynda.com), you might think we've been thrust into a brave new world of entertainment- Well maybe not. Before today's online games, we had educational television and radio programs. (The youngest Baby Boomers will remember TV programs, like Mr. Roger's Neighborhood and School House Rock, while members of the earlier Silent Generation will remember story time radio broadcasts.) In 1964, under the leadership of Michael Spock (son of best-selling baby book author Dr. Benjamin Spock), the Boston Children's Museum debuted its first interactive museum display, called "What's Inside." This pioneering interactive exhibit has become the model for museums around the country, including; the Children's Museum of Houston; the Children's Museum of Indianapolis; As one of the country's oldest museums dedicated to children (second only the Brooklyn Children's Museum, founded in 1899), the Children's Museum of Boston pioneered the development of fully interactive learning experiences for kids in a museum setting. Choosing Hands-on-Learning Opportunities: Students of educational learning theory (e.g. pedagogy) should be waving their hands right about now to remind everyone that Dr. Maria Montessori was one the original pioneers of interactive, hands-on learning methods. Montessori developed a constructivist theory in which students learn more effectively through "discovery," Hands-on learning-by- Middle-school students learn how to create things using shop tools, 3D printers, and more at the "Create University" event sponsored by TechForce held at the Arizona Science Center in Phoenix. (Check out the heavy-duty wood topped Formaspace tables at 1:00 minute in.) The Right Edutainment Projects Can Help Develop Key Career Skills Parents and teachers take note! As the Arizona Science Center video points out, this kind of hands-on learning in a makerspace reinforces what students are supposed to be learning in their STEM (science, technology, engineering, mathematics) It's important to make judicious choices when investing your time and money in edutainment offerings as they can make a significant difference. Interest levels are high when kids have an opportunity to apply their newly acquired knowledge in a playful, experimental environment (https://www.huffingtonpost.com/ Experimentation and play can also help students discover and develop important job skills. Experience gained by taking part in summer "coding camps," building interactive robot devices, or learning how to make videos and 3D animations, can help young minds discover a lifelong passion for software development, mechanical engineering, game development, and communication. One of the standout role-models for young minds interested in bringing their own creative inventions to life is Limor Fried, a.k.a. Lady Ada. She's the founder of Adafruit Industries, a New York City-based open source hardware business (https://www.youtube.com/ Don't let Limor Fried's colorful hair and playful product names fool you, she is a serious, savvy businesswoman who has created a worldwide legion of young fans (especially young girls) who aspire to make things. What does Edutainment success look like? Read more ... https://formaspace.com/ End
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