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Follow on Google News | DEP Token Rebounds 64% as PlayMining GameFi Platform Introduces 'Gamifying Work' B2B Business ModelPlayMining pledges to solve real world problems by 'gamifying work', with a pilot project partnered with TEPCO Power that kicks off in Spring 2024.
By: yourPRstrategist.com "We have been forging a large number of valuable, high-level partnerships with large corporations that aren't traditionally Web3-based. By implementing our unique 'gamifying work' innovation, we are helping these companies crowdsource labor and integrate various work tasks with incentivized games on our PlayMining platform," said DEA co-founder and co-CEO Kozo Yamada. The company already has a pilot project under development in partnership with TEPCO Power Grid—the largest electric power company in Japan and the fourth-largest in the world. Scheduled to launch in specific regions of Japan in spring 2024, the game will help TEPCO alleviate a utility inspector labor shortage by incentivizing players to go outside and take pictures of aging power poles. Players will team up and compete to connect the most poles in a line, with winning teams earning DEP token rewards. A second project is underway to gamify work in the waste management industry. PlayMining is partnered with waste management specialists Rita Technology to develop a video game that rewards players for remotely controlling waste-sorting robots installed at waste-processing facilities in Japan. This will help alleviate a labor shortage in waste management, a job that is typically considered undesirable because it is strenuous, dangerous and dirty. Companies interested in exploring opportunities to gamify work with PlayMining can contact DEA via the following link: https://forms.gle/ read full press release: https://www.prpocket.com/ End
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