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Follow on Google News | SAG-AFTRA Member Chuck Slavin Urges Leadership to Limit In-Game Purchases and Gameplay During StrikeVideo Game Revenue including In-Game Purchases Expected to Hit Over $200 Billion by 2026
By: Chuck Slavin "In-game purchases rake in billions, yet performers are stuck with outdated pay structures," Despite the video game industry's projected $200 billion revenue in 2025—much of it from micro-transactions— Why It Matters Chuck Slavin highlighted critical reasons for limiting in-game purchases and gameplay: Fair Pay: Halting purchases forces companies to address revenue sharing in negotiations, preventing performers from being sidelined. Solidarity: Ongoing purchases weaken the strike's impact, signaling to publishers it's not urgent. A unified stance strengthens our leverage. Strike Integrity: Allowing games to generate profits reduces pressure on companies to negotiate, prolonging the fight. Public Support: Highlighting the profit-pay gap rallies consumers and media to our cause. Unity Is Key A lack of solidarity risks undermining the strike. "The industry will only listen if we stand together," Chuck Slavin said. "We're fighting for today's performers and tomorrow's talent." Call to Action Chuck Slavin urges SAG-AFTRA to act boldly, leveraging industry revenue to demand fairness. "Our voices and work matter—it's time our pay reflects that." For more information, SAG-AFTRA members and allies are encouraged to unite in this push for equity. For Media Inquiries Please Visit: UnionMemberNews.com End
Page Updated Last on: Mar 29, 2025
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